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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc
- // ..\..\WorkDir\Shaders\ps\ps2_0_hdr_final_pass.psh
- // ps2_0_hdr_final_pass.cg
- //
- //
- // Parameters:
- //
- // sampler2D $AdaptedMap;
- // float4 $BloomIntenisity;
- // sampler2D $BloomMap;
- // sampler2D $HDRMap;
- // float4 $StarIntenisity;
- // sampler2D $StarMap;
- // float4 $hdrKey;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ---------------- ----- ----
- // $BloomIntenisity c0 1
- // $StarIntenisity c1 1
- // $hdrKey c2 1
- // $HDRMap s0 1
- // $BloomMap s1 1
- // $AdaptedMap s2 1
- // $StarMap s3 1
- //
-
- ps_2_0
- def c3, 1, 0.333333343, 2.5, 0
- def c4, 0.5, 0, 65504, 0.00100000005
- dcl t0.xy
- dcl_2d s0
- dcl_2d s1
- dcl_2d s2
- dcl_2d s3
- mov r0.xy, c4.x
- texld r3, r0, s2
- texld r2, t0, s0
- texld r1, t0, s3
- texld r0, t0, s1
- max r1.w, r3.x, c4.y
- min r0.w, r1.w, c4.z
- add r0.w, r0.w, c4.w
- rcp r0.w, r0.w
- mov r1.w, c2.x
- mad r1.w, r1.w, r0.w, c3.x
- mul r0.w, r0.w, c2.x
- rcp r1.w, r1.w
- mul r0.w, r0.w, r1.w
- mul_sat r2.xyz, r2, r0.w
- mov_sat r1.xyz, r1
- mad r1.xyz, r1, c1, r2
- mov_sat r0.xyz, r0
- mad_sat r0.xyz, r0, c0, r1
- add r0.w, r0.y, r0.x
- add r0.w, r0.z, r0.w
- mul r1.w, r0.w, c3.y
- pow r0.w, r1.w, c3.z
- mov oC0, r0
-
- // approximately 26 instruction slots used (4 texture, 22 arithmetic)
-